Today we looked at pp 67 - 69, as well as creating a game prototype and comparing it with developing your own game! Remember, your jobs are on the line, so do your very best!!!
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Today we learned a bit more about being a good game designer, as well as IP, and why it matters.
Today we began talking about our PBL Project, our magnum opus, and we also finished up our assignment from last time. You were introduced to the overview of the PBL Assignment, along with Part IIA + B Assignments, where they can choose to either (A): interview an expert in the Game Design community, and share what they learn, or (B): attend a gaming group event (That will be Tuesday, Dec. 18th, from 6-8 PM), and share your experience! You also got a copy of the parent letter that was emailed to everyone. See below for those:
Today we continued our colored hats analysis by listening to another student give their ideas, and practicing considering different viewpoints as we did so. Then, you played a game, and analyzed it from the colored hats view. You also got your first part of the PBL: the Journal Assignment. Good luck!
Due Dates: D4 - Colored Hats; Journal: End of Project
Today we learned about the importance of creating a Designer's Notebook, and we began with that. We also did a Brainstorm Activity to give some advice and feedback on some ideas for your final game projects. See below for class notes, etc:
Today was the last day of the term...woot! In order to make sure your grade is good, make sure to make up any missing assignments you need to today. LAST DAY to submit work.
Today we finished looking at some of the terms, especially those that deal with spectrums (more vs. less). See below for class notes, etc:
D19 we talked about Thematic Elements (i.e. setting, characters, interface and play sequence, etc.) and evaluated that for several games. Then (D20) we looked at some big terms for Game Analysis, such as Game Difficulty, Replay Value, Pace, etc.
Today we talked about the following topics:
Today we discussed the why of games, and what makes them engaging / interesting. See notes below:
Note; We will be having a quiz next time, so be ready for that! Finish up any other assignments you need to complete!
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HW List:The HW assignments are listed below, in order of most recent to oldest: Draft: D8 - Final D10
Draft: D9; Due: D12, A or B:
Game Analysis Spectrums: (Due: D22)
Gameplay Term Analysis: (Due: D22)
Game Resources / Theme Sheet (Due D16)
Game Rules Eval:
Game Format Poster:
Assigned: D12 Due: D15
Game Eval (In Class):
Assigned: D2. Due: D3
Assigned: D1 Due: D2,
About the Class:This half year / single semester course will introduce you to the exciting world of Game Theory and Design! Hopefully, if you’re in this class, you enjoy games already. Games can be very fun, exciting, and an enjoyable pasttime. There are some willing to pay 10s if not 100s of dollars for some games! While not everyone likes the same type of games, most people do find them enjoyable.
This class aims to not only explore games and gaming, but to help you towards creating a game of your own! We will be covering the basics of games, their purposes, types, etc., and explore them thoroughly. The second half of the class will focus on you collaborating with some of your classmates in creating a game of your own! If you apply what you learn well in the class, perhaps you can create the next popular game sold in stores everywhere! Archives
January 2019
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