Today we learned about the importance of creating a Designer's Notebook, and we began with that. We also did a Brainstorm Activity to give some advice and feedback on some ideas for your final game projects. See below for class notes, etc:
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Today we finished looking at some of the terms, especially those that deal with spectrums (more vs. less). See below for class notes, etc:
We looked at some big terms for Game Analysis, such as Game Difficulty, Replay Value, Pace, etc.
Today we talked about Thematic Elements (i.e. setting, characters, interface and play sequence, etc.) and evaluated that for several games.
Today we discussed the why of games, and what makes them engaging / interesting (pp. 37-45). See notes below:
Reminder: We will be having a quiz next time!!!! Good luck!
Today we talked about the Resources and Themes that many games make use of. See below for class notes, etc:
Today we talked about the different types of rules that you'll encounter in games, as well as the mechanics and systems of rules that exist. Check out the notes below:
Today we looked at objectives, and did some skits to understand those. Then, we also worked on our Player Format Posters. Good luck.
Today we learned about different Player Formats, and then you guys got to work creating a poster. See the links in the document below:
Examples: Can you identify the player format(s) in the following games?
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About this Class:Scope & Sequence Upload Archives
May 2019
Homework List:Below are the HW assignments, starting with the most recent:
Assigned: D19; Due: D21
Assigned: D16; Due: D18
Assigned: D12; Due: D13
Assigned: D11; Due: D12
Assigned: D9; Due: D11
Due: D9 2 Different Game Analyses:
Due: D3
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