D1 we discussed Paper Prototypes, and how they are useful and helpful. You also began work on one for your game, and we further discussed their advantages / disadvantages. See below for notes, assignment:
This class worksheet is due D4:
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Here's a Google Doc Template for a card game, FYI!
Today (D21) we discussed how there is an important difference between game designers and game players. Then, D22, we also discussed the importance of Intellectual Property, and how this can help and hinder you as a game designer.
Here's the three next assignments, as part of your PBL Project: (see Schedule for Due Dates)
Today we went over the plan for the remainder of the semester! We looked at all of the assignments, and overviewed them briefly, but focused on the first ones mostly:
Notes from today:
Today we continued to discuss the Colored Hat Analysis Method, and then you as students practiced working on that. See below:
Then, I got you started on your PBL Journals, which I will explain in more detail later. Use these daily to help you consider and think about your game project.
Today we learned about the importance of creating a Designer's Notebook, and we began with that. We also did a Brainstorm Activity to give some advice and feedback on some ideas for your final game projects. See below for class notes, etc:
Today we finished looking at some of the terms, especially those that deal with spectrums (more vs. less). See below for class notes, etc:
We looked at some big terms for Game Analysis, such as Game Difficulty, Replay Value, Pace, etc.
Today we talked about Thematic Elements (i.e. setting, characters, interface and play sequence, etc.) and evaluated that for several games.
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About this Class:Scope & Sequence Upload Archives
May 2019
Homework List:Below are the HW assignments, starting with the most recent:
Assigned: D19; Due: D21
Assigned: D16; Due: D18
Assigned: D12; Due: D13
Assigned: D11; Due: D12
Assigned: D9; Due: D11
Due: D9 2 Different Game Analyses:
Due: D3
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